For example, she can link two enemies and have them share the same fate when you hurt or kill either one of them. While I can see people being slightly irritated by the inclusion of supernatural abilities, it opens up the gameplay in a fun way. Doc McCoy is an actual doctor and a capable sniper, and later in the game, we meet a new character, Isabelle Moreau, who's skilled in voodoo practices. Hector can whistle to lure enemies into a bear trap, and he has a shotgun to take out several enemies at once. Cooper dual-wields revolvers, has a throwing knife, and can use his coin to distract enemies or startle animals. She can also use disguises or flirt with enemies to lure them away from their post. Kate O'Hara cannot stealth kill enemies, but she can knock them out. The way you tackle missions depends greatly on who is in your party, since characters have specific strengths and weaknesses. Sometimes, you start alone and need to meet up with other characters at a specific spot, and other times, you start with a small group. Your group grows to a maximum size of five, but the game decides who you control in a given level. The characters are also part of the puzzle. Terrain and enemy positions are usually well thought out, so we need to carefully avoid or take out key characters to create openings for our group to slip by - or kill them all, if that's your prerogative. The mission maps usually have a few features, and enemies are everywhere, making each encounter feel like a puzzle. Your characters are dropped onto the map and given a handful of objectives to complete. View cones, safe zones, and restricted areas are always clearly marked. It's not necessarily about realism but about adhering to the game's rules to stay undetected while solving the puzzle. The order of the day is stealth, which works similar to the recent Hitman reboots but with more difficulty. While it includes a few frantic shootouts on the dusty streets of typical western scenery, your weapon of choice is usually anything but a firearm. Desperados is a tactical stealth game where, from an isometric perspective, we guide a group of characters to complete objectives on expansive maps. The undisputed star is the level design and gameplay, which thoroughly impressed me at Gamescom 2018. We still have a bird's eye view of a sprawling map and can command one or several of the characters to kill, sneak by or sabotage the environment to achieve a goal. All of the characters you encounter are stereotypical, but they have unique personality traits that are also reflected in the gameplay, which hasn't changed much over the years. From that perspective, it works incredibly well, and short cut scenes moved the story along at a decent pace. The story often felt like a means to an end, since it throws your characters into a lot of overwhelming situations and then you need to dig yourself out. The story is bare bones and slightly cheesy, but it remains engaging throughout, and the latter half has some interesting moments. In case you were concerned, you won't need any background in the series before jumping in. While I would've loved to see an actual sequel, a prequel makes a lot of sense, since the last entry was released more than 14 years ago. If you're as eager as me to see whether the team captured or surpassed the quality of Desperados, fret not, because Desperados III turned out better than I could have hoped on the consoles, including the PS4 version that we're reviewing today.ĭesperados III tells a prequel story about how gunslinger John Cooper met key characters of the cast, and the title eventually leads up to the first two entries. Here we are, as if my prayers were heard, with another main entry in the Desperados series courtesy of Mimimi and THQ Nordic. If you had asked me a few years ago about the game or genre that I miss the most in today's gaming landscape, my answer would've surely entailed a remake or sequel to either Commandos or Desperados - or any other game that marries stealth and isometric real-time strategy.
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