![]() ![]() User verification must be enabled for public multiplayer games. Changed expensive variant of electronic circuit to require 8 copper cables instead of 10. Get_filtered_mod_setting_prototypes(), and get_filtered_achievement_prototypes(). Added LuaGameScript::get_filtered_entity_prototypes(), get_filtered_item_prototypes(), get_filtered_equipment_prototypes(), Fixed that LuaGuiElement::force_auto_center() didn't work. Added LuaEntityPrototype::supports_direction read. Added CraftingMachinePrototype::default_recipe_tint. Added workaround for a driver crash when calling D3D11CreateDeviceAndSwapChain. Fixed inserters sometimes getting stuck when picking up from a non-backed-up underground belt. Fixed some cases of entity rotation with blocked underground pipes. Fixed that unit groups would use paths going through cliffs. Fixed that right-click-and-drag didn't work in the blueprint GUI to remove things. Fixed that the migrated-content GUI wouldn't show in some cases. Fixed that changing sound settings didn't persist through game restart. Fixed car turret shadow would rotate in opposite direction to the turret. Fixed a script error in train stations mini-tutorial. Fixed that cloning belts with items didn't preserve the item positions correctly. Fixed that up/down keyboard navigation of the load/save game GUIs and manage mods GUI didn't work in some cases. Fixed a crash when trying to show invalid thumbnails for mods. Deathworld marathon preset was made a little bit easier. Laser Turrets, Lubricant, and Worker robots technologies need Chemical science pack. ![]() Flamethrower ammo requires crude oil instead of heavy and Light oil. Chemical science pack requires Sulfur instead of Solid fuel. Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing. Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning. Added LuaGuiElement::choose-elem-button elem_types "decorative", "item-group", "achievement", "equipment", and "technology". Added InserterPrototype::draw_inserter_arrow. Fixed placing entities that consume type of energy other than electric would still show electric coverage visualization. Prevented some rare cases of fluid mixing tied to underground connections. Fixed a desync with the map editor decorative editor. Fixed a desync with the map editor resource editor. Fixed setting health of item stack of item-with-entity-data to 1 would do nothing. Fixed desync related to inserter ghosts and belts. Added a check for overlapping crafter fluidboxes to detect wrong mod configuration. Fixed a crash when trying to check if 'game' is equal to anything using the Lua API. Fixed that wandering units could be activated for longer than necessary. Fixed inserters being slower and rotationally asymmetrical after the previous version. Fixed that cloning furnaces wouldn't preserve the crafting progress. Fixed that save files could become very large. Fixed error during PNG decompression would cause crash on Linux. Fixed flying notifications showing player's inventory updates were visible to all forces. Fixed fluid mixing checks for some setups when setting an assembler recipe. ![]() ![]() Combat robotics 2 technology now require Laser. ![]()
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