If you have any questions, want to discuss modding, or want to see some of the mods other people have been making, drop into the discord server. You can view all of the change logs since beta 1 on the website. The code is also a lot cleaner, easier to read, and allows for faster changes and additions. The UI was updated, as the entire code was rewritten for WPF. It now allows for upscaled textures to be imported, so you can have 2k, 4k, 8k+ textures if you really wanted to.īuilt in color channel picker, so you can see changes made to each individual channel. In addition to creating the 3D obj file like the original did, it also creates a set of texture files that can be easily imported into applications such as Blender. The biggest change since the first version of TexTools is that it displays the 3D model of the item. And there is a thread on all, it's been a while since I've posted an update here, and now that the second version of TexTools is out of beta I thought I'd share. You can find documentation on renderhjs his website. Where to find the TexTools addon documentation? Then save it and in Blender you go to Edit > Preferences > Addons > Install. Installing the addon goes like any other addon with the exception that you have to right click the. Where to download the TexTools addon?ĭownload here the TexTools addon hat is ported to Blender 2.80 on Github. Other features are creating a pattern and wrap that around a mesh. With the shapekey you can morph your the copied UV (flat) to Mesh (shape). One is called Create UV Mesh which creates a new Mesh from the UV and gives is a shapekey. This panel has interesting features as well. Probably there is much more you can do with it. Not that alone, you can also convert the colors to vertext colors or pack them in a Texture Atlas. With one click of a button you change the whole scene. After that we use there colors and make our scene and model, we can easily swap the color palette. If I may give a tip download some nice screenshot’s from one of Tim Burton’s movies. So you can first think about your colors or steal them from somewhere else. With this you can define colors to be used globally. In case you know how to bake with GPU, let me kow. XIVMODARCHIVE A website built for archiving all modding resources (TexTools, TexTools ColorSet Editor, etc), and mods, without having the join the FFXIV. What I noticed is that it bakes with CPU. So that is a quite extensive list of options. There are: AO, AO Legacy, Bevel Mask, Cavity, Curvature, Diffuse, Dust, Element ID, Material ID, Object normal Object bevel, Tangent normal, Tangent Bevel, Paint base, Position, Face Selection and Wireframe. This panel offers quite exciting feature there are 16 different texture you can bake. This panel counts 24 buttons so if you need to do a lot of UV unwrapping, definitely take a look at the TexTool addon. There are tools like crop, fill, align, rotate, selection and more. In this panel you can find an extensive set for working with the UV layout. Meaning: In case you wonder why the TexTools addon bakes such small textures, look up here. This is like a general settings panel for baking. You can set the padding as well and there are presets for common sizes. Here you set the size for the texture for baking. The list of feature is so big that I can only describe it briefly in this article. It has size tools, UV Layout tools, UV selection tools and Texture baking. The popular addon is developed by renderhjs and SavMartin ported it over to Blender 2.8. The TexTools addon is an extensive set of tools in one addon for working with UV’s and Textures.
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